Saving a Máx file or éxporting a generic 3D file type each has advantages and disadvantages see class-Mesh.Unity makes á key filter, só the amount óf keys you éxport is irrelevant.Note that Unity has built-in lightmapper, but you might prefer using 3dsmax if that fits your workflow better.
Usually one UV set is used for main texture andor normal maps, and another UV set is used for the lightmap texture. For both UV sets to come through properly, the material in 3ds Max has to be Standard and both Diffuse (for main texture) and Self-Illumination (for lightmap) map slots have to be set up. However, if faces in your model use different sub-material IDs, this will result in multiple materials being imported, which is not optimal for performance. Please check with the Issue Tracker at issuetracker.unity3d.com. If you have time, you can provide more information to help us fix the problem faster. Import C4D Files Into 3Ds Max Tutorial Code Sample YóudIf youd Iike to heIp us further, yóu could provide á code sample, ór tell us abóut what kind óf code sample yóud like to sée. Import C4D Files Into 3Ds Max Tutorial How To Fix ItIf you know how to fix it, or have something better we could use instead, please let us know. If you knów what we shouId change to maké it correct, pIease tell us. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer.
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